Oct 12, 2005, 06:35 PM // 18:35
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#41
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Frost Gate Guardian
Join Date: Aug 2005
Location: Quebec
Profession: Me/E
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I never had any trouble with that mission; even with henchies and 1-monk groups.
My usual strategy for the siege part:
Designate 2 catapulters that can be as useful on the catapults as on the ground (they can be in range of enemies quickly); I find necros to be good for that. Split the group into two at the doors (some say it's a bad strategy; I never found it to be any trouble). When one group has a small group they can take care of; they simply tell it on the channel. When it's trouble, frenetically ping the map, so the other group can come to the rescue. Even if you are having trouble with both entrances, don't concentrate purely on one side. Leave at least one player slowing the advance of the side you're not actively taking care of. If you lack firepower for a group; have the catapulters join you temporarly.
Also, don't exagerate on the healing; you'll need quite some firepower for the Perfected Armor, or he's going to occupy you for far too much time.
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Oct 12, 2005, 07:21 PM // 19:21
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#42
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Lion's Arch Merchant
Join Date: Jul 2005
Location: Canada
Profession: N/Me
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I've beat it last night as a lvl15 Me/N.....and good ol' henchies...
Is it just me or they made it easier. Wasn't there two Mursaat bosses before because I only encountered one Jade Ranger boss.
Anyways it was really easy to finish it, all I did was stood next to the king and defended.
Last edited by berko; Oct 13, 2005 at 08:14 PM // 20:14..
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Oct 16, 2005, 08:18 AM // 08:18
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#43
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Lion's Arch Merchant
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2 monks, 2 tanks, 4 whatever (ranged). Guard gates, one war and one monk each, 2 ranged up top firing ballistas as appropriate. If the wars stay put, near the gates, and the monk stays out of sight but within heal range, it's a cakewalk.
Doesn't get much easier. I sometimes have difficulty staying awake, if I'm doing the mission late at night.
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Oct 16, 2005, 08:39 AM // 08:39
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#44
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Hell's Protector
Join Date: Oct 2005
Profession: R/Mo
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I did this mission several times with henchmen and heres some observations:
If you use the ballistae properly you will only fight 1 mob of Frost Giants/Stompy (kill the first mob before the cinema begins)
If you use the ballistae properly the Stone Summit boss will fight you by himself cause his backup are all dead (unless its the necro boss, then he'll have fiends)
The Jade bows that come in pairs always take the stairs near the doors and take the long way to the king.
The bad guys that dont take the further stairs go to the middlish before going up the stairs to the king.
If you use the ballistae properly, a lot of Confessor Dorian's mob will be down to 1/3 energy by the time they reach the west door.
bosses only come from the west door.
I have difficulty staying not bored with the quiet parts of this mission too (i actually ran out and killed a Mursaat mob before they were scheduled to show up) >.>;;
The bosses that gave me trouble are the monk and mesmer boss. The perfected armor is the boss i prefer to fight because he doesnt have anything outstanding.
Last edited by lyra_song; Oct 16, 2005 at 08:42 AM // 08:42..
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Oct 16, 2005, 01:16 PM // 13:16
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#45
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Frost Gate Guardian
Join Date: Jul 2005
Profession: Mo/W
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I think the problem is that many people here come out and give a story about how to work it. There are many ways to skin a potato. But which is the best way?
Understandably, there is no best way. The better way would be to camp around the king in his throne area. Its easier and perhaps designed so if u do use henchies, u wouldnt face too much of a problem. Secondly, if u have a mesmer, get him to bring interupts - i.e. cry of frustration. Tell him to pick a correct target (like a mursaat caster boss) and keep him shut down. U can prevent spectral agony -> that being the most dangerous spell u are likely to face. If you really want to be extreme, bring wards. Ward against elements would slow down that chain lightning or lightning spikes from the murssaat elemantalist. There are so many solutions to this mission. But seriously, even as i read back what i've just written, it all boils down to 2 things
Communication.
Panic.
Enough has been said about communication.
However, panic is a whole seperate issue. There are many instances if someone just dies, people start panickng. Don't. Instead be patiennt. res if u can. Monks shouldnt be doing the resing during battle - because it means that thay are out of the action for a big period of time. so how do we solve this? Res sig. People with pvp experience would tend to realise that even if your team is down by 6 members, a chain res can res the whole team and finish the opponents. If shit happens, dun give up: just continue.
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Oct 19, 2005, 07:17 AM // 07:17
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#46
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Frost Gate Guardian
Join Date: Jul 2005
Location: Phoenix, Az
Guild: Kings of Chaos Knights (KoCK)
Profession: W/Me
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Beating the keep
Quote:
Originally Posted by wsmcasey
Not watching the doors is what gets the king killed. If you properly guard the doors then you don't have to worry about the king.
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Quote:
Originally Posted by a_scrawny_gnoll01
You can guard the doors; just make sure your tanks know to stay there regardless!
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As has been stated a bunch of times - People don't follow direction like henchies do... I like having people in my groups for the skill that they can perform with - though this is completely dependant on the people you got in the PuG.
This mission raised Hell for myself and two friends - played it time after time with my Ranger, a Necro, and a Tank. The Tank finally made it through, never to touch it again... untill our Monks.
We had 3 Mo/W and walked through the mission pretty simple - now we were not all Healing... in fact I went pure Smiting(15 Smiting) and 14 Healing for the Mending boost, the other 2 went partial healing and full Protection.
Yeah, Monks get invites quick... well with this Team (team-ramrod as we refer to ourselves ) we picked up 3 more people, an Ele, Tank, and a Necro - who ditched out before we got to the keep, no problem though.
Simple strategy - Patience in the first hook to the right and attack one group at a time. Wait for the two groups to separate at the end of the long bridge and trash em one at at time.
I think this mission was Very simple until you get to the keep at the end defending the king, then we just stood by the king... miraculously the whole thing got Much easier!
The Mobs - named or not have 4 avenues to attack you - 2 stairs and next to the 2 balista's. This is easy to hold. My smiting monk can do a goodly amount of damage over the period of going through my skill layout - 651dmg to a given Mob with AoE added in.
Easier to have them charge you in waves then spreading the force thin.
When two of us took a guildie through with henchies - we had to keep the Warrior from runnin to the doors all the tme. He kept sayin - why wait for them to come in when you can keep them out - My feeling is: why spread your damage out when you can concentrate it in a given area and kill more than make it so your healer can't heal you because your so far away.
Ok, enough of my rambling - Doors make ya run - Staying by the King is a fast way to get it done (Dam I have been working to long tonight)
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Oct 20, 2005, 12:05 PM // 12:05
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#47
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Wilds Pathfinder
Join Date: Jul 2005
Location: Finland
Guild: League of Extraordinary Explorers [LOST] (my one man guild)
Profession: Me/
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My first attempt at this with my E/Me and hench team ... everything went smoothly, not a trouble in sight. I camped up there with the king, Jade Armors, Bows and the Mursaat went down fast and I was already waiting for the end.. but then all of a sudden the King decides to throw himself at the enemies. I noticed how valiantly Mhenlo tried to keep him alive, but a Mursaat Ele and one Jade Armor were too much. Why the hell can't he just stay up there since he (seemingly) isn't even infused? He cost me the entire mission. (I'm thinking I'm not the only one to say this.)
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Oct 21, 2005, 02:21 AM // 02:21
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#48
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Jungle Guide
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Quote:
Originally Posted by Traveller
My first attempt at this with my E/Me and hench team ... everything went smoothly, not a trouble in sight. I camped up there with the king, Jade Armors, Bows and the Mursaat went down fast and I was already waiting for the end.. but then all of a sudden the King decides to throw himself at the enemies. I noticed how valiantly Mhenlo tried to keep him alive, but a Mursaat Ele and one Jade Armor were too much. Why the hell can't he just stay up there since he (seemingly) isn't even infused? He cost me the entire mission. (I'm thinking I'm not the only one to say this.)
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Actually it isn't necessarily a bad thing if king moves from his spot. I was helping out a friend to get his warrior past Thunderhead. Both of us were playing hammer warriors and the rest of the party were henchies. We camped up with the king as usual and got Perfected Armor as the mursaat boss. Usual strategy here is to go after all the lackeys before taking down the boss. Thing is this boss kept going after all the monk henchies and killed them. Didn't go too well.
Second time we did it, king moved down the stairs into the courtyard. We got Perfected Armor again who went up to where the king usually is. So we were able to take down all his lackeys before killing him eventually.
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Oct 23, 2005, 12:09 AM // 00:09
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#49
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Pre-Searing Cadet
Join Date: Oct 2005
Guild: the elete wolf pack
Profession: R/E
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All I have to say is that I love Thunderhead now that I speant so much time there with my W/N I knew I could get through easily with hench and maybe 1 live person.. All I have to say is if your stuck there get keys and get rich I've had great sucess in the chests there. And the drops were worth pretty decent money. Its not that difficult of a mission as long as you have a plan and if you have all real people in the group let 1 person who knows what they are doing call the shots and if you get stuck there get rich....
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Oct 24, 2005, 12:32 AM // 00:32
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#50
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Academy Page
Join Date: Aug 2005
Location: Niantic, CT
Profession: N/R
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pretty good advice, but not the only way
overall, the original poster lays out a good strategy. The only thing I disagree on is where he says the Necro should be a Blood Necro with wells. A Death Magic minion master build works too...
It is not an easy mission, despite what others say. It's all going to depend on the group you bring along (unless it's all henchies of course).
I was lucky enough to finish the mission on my second try. The first try was a decent enough group, but we made the mistake of staying at the top and letting the waves come at us. We were overwhelmed by the second Jade Armor/Jade Bow group.
Our successful group was 2 warriors, 2 eles, a prot monk, a ranger, henchie healer monk, and me, a death/blood necro. The group wanted me to be a minion master, so I did that and didn't bring any wells, and that strategy worked fine. The cutscene killed off the minion army I had created during the first part of the mission, but it was easy enough to create more during the defending the King part.
I basically stayed at the top with another warrior and the King, while the others would run down the stairs to meet the waves of foes as they came at us.
Like I said, it wasn't really easy, and the waves of foes seemed to keep coming forever, but we were never in serious trouble with this group.
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Oct 27, 2005, 11:33 AM // 11:33
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#51
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Lion's Arch Merchant
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It sure is quiet in Ember Light Camp. That's the stop after Thunderhead, and there's almost no chat. Everyone seems dazed, resting after the ordeal of beating TK.
Our group contained equal numbers of each profession, though I was the only Ranger. We won because we had a good leader and everyone followed his orders. When we got to the inner fort a Warrior disconnected, leaving 6 of us with Mehnlo. My job was to trap the stairs and the area around the king's position.
The warriors fought below, the rest ran back and forth above. The cats were working full time. The leader called out where to fight and everyone got there fast.
I gotta tell you, this fight seems endless. It took an hour and I missed Jon Stewart, but no way was I going to leave because this was the first time I smelled victory here.
When we killed the Perfect Armor I thought it was over but no, the enemies kept coming. The last went down hard and then the cine began. No way was I going to skip this one, I worked too hard to see it.
Don't worry, this mission is beatable, and the satisfaction of nailing the bitch is worth it. Struggling with Thunderhead does not make you a noob, but you will only beat it with concentrated teamwork. Our team was the best I ever had in GW, and I hope I will find that spirit of teamwork in all the missions after Thunderhead.
Last edited by Willy Rockwell; Oct 27, 2005 at 11:38 AM // 11:38..
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Nov 16, 2005, 03:36 AM // 03:36
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#53
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Academy Page
Join Date: Nov 2005
Guild: Zombies On Broadway
Profession: R/
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the mission really isnt hard at all, i beat it with a lvl 15 warrior with all henchies, the key is to stand next to ironhammer and protect,
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Nov 16, 2005, 06:44 AM // 06:44
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#54
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Krytan Explorer
Join Date: Sep 2005
Location: California
Guild: (TRUE)
Profession: R/Me
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Quote:
Originally Posted by a_scrawny_gnoll01
One/Two Rangers.
Often overlooked (other than their trapping), a ranger can be effective. Simply enough, one ranger can talk to the King, keeping him back for part of the fight while he applies his preperations. They can also be useful in interrupting some of the named mobs later in the mission.
Starting:
Assuming this is your group, as these classes should not be too hard to find with 5 minutes of waiting.
Two Warriors
One Necro
Two Monks
One Mesmer
Two Elementalists
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Nov 27, 2005, 10:31 AM // 10:31
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#55
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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We beat THK tonight with 1 Prot Monk, 1 Healer, 1 Warrior Tank, 1 Necro, 1 Ranger, 2 Eles and 1 Mesmer (me).
Clearing the city was a piece of cake and holding the fort seemed even easier. 7 people stayed on the west side. 1 person manned the east catapults. If one or two enemies came in from the east past the catapults, I backfired, conjured phantasmed, empathied, chaos stormed and then ran like hell and pinged the map so folks ran over and finished them. They never really made it inside except for once when 3 Jade Armors rushed it.
Granted it was most likely luck since this was a PUG, but I think 1 caster watching the east side might be the way to go.
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Nov 27, 2005, 03:02 PM // 15:02
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#56
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Lion's Arch Merchant
Join Date: Aug 2005
Location: Boston, MA
Profession: Me/Mo
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Its amazing how easy this mission is when you have a good mesmer. When I did it with my ranger, it took me 8 times... but when I finally got in a group with a mesmer, All of the enemy casters seemed to die before I could even get to them (to trap).
Sure enough, it was the mesmer, interupting them and shuting them down so the only thing they could do was [the enemy casters]
1)Keep Casting (and die/get interupted)
2)Attack (with wand/staff) and die (a simple empathy)
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Dec 03, 2005, 09:38 PM // 21:38
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#57
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: W/Mo
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Hi guys...this is my first post, just wanted to say (cos im so pumped :-) that i just got thru thunder using only henchies with my warr/mo (sorry no screenshot cos i panicked when it said to talk to ironhammer n did it straight away lol, its ok if u dont believe me tho)..im actually spewin i didnt take a screenshot now,but anyway.....
It took me bout 8 go's at it, bit of trial and error,but i finally whent with a smite/ stance build , the smite worked a treat just for that extra bit of help damage wise.....
By the 8th time lol sorta knew what i had to do , was important to make sure when boss dudes came to kill everything else first then kill the boss.......after killing perfect cloak it was pretty easy, just kill watver came til it finally was over...still pumped!!
The henchies worked really well, with only the necro dying a cpl of times oh and durham carked it too, the only time i really freaked out was when i noticed the king's health going down near the end n i was like wtf, there was no enemies up where he was perched b4 , looked around n the lil bastard was right there fighting, i did freak out for a sec, but it was ok, wasnt that much to do after that anyway....
Anyway no proof (no s/shot) so but it definitelty can be done , surrround the king, attack watever comes towards u with a bit of system, kill, reset n wait for next group, wasnt that hard really but like i said took 8 attempts to do it but was very satisfying ....still pumped...
Like i said this is my first post, i just wanted to say thx to the ppl who post on this forum, and in particular on the threads relating to thunderhead and other missions, very very helpful .....still pumped hahaha
ps..take a key ..i actually got a gold max dam fellblade ffrom chest on bout my 4th attempt at mission, only took key cos some guy was saying in chat to take keys so thought why not.....after that tho items in chest werent as good, purple staff n forgot wat else...sold them
Last edited by jblade; Dec 04, 2005 at 09:32 AM // 09:32..
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Dec 08, 2005, 09:14 AM // 09:14
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#58
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Jungle Guide
Join Date: May 2005
Location: NC
Guild: DKL
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Very cool jblade. Hopefully you'll check this old thread, because I wanted to know how the henchies handled Mursaat damage. We've been running our guildies through the fire islands missions at the end of the game recently and it sure seems like the henchmen there are not Infused. They go down too quick to even worry about healing them. If they are apparently infused for THK, I feel they should be for missions after that too.
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Dec 10, 2005, 10:32 PM // 22:32
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#59
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Pre-Searing Cadet
Join Date: Oct 2005
Profession: W/Mo
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Hi Edge...look i cant give u all the technical info regarding damage etc given out by the mursaart, im pretty new 2 game, however i can tell u that the henchies seemed to handle it ok, i took rebirth with me and used it once on claude i think alesia was off doing her hair at the time, , but from my experience the henchies seemed to handle it ok, if they had dropped like flies from the damage output given out by the mursaart im fairly positive i would not have made it through..
I cant really say one way or another if henchies are infused for thunder, all i can say is that they did pretty well so im guessing that they are, i havent gone as far as fire island missions yet (trying to get other char ascended) so i cant really comment on that either but i have read that those missions are near impossible with henchies so who knows...lol i sure as hell dont...
ps if anybody wld like to help me get through the the last stages of the game with my w/mo the help would be great appreciated, i still have her at embers light camp, after doing thunder i started playing with my ele and have been trying to get her a bit further in the game....
pps i hope that wasnt a too 'noobish' reply cos even tho i been playin for 6 weeks im still learning and still have got heaps to learn lol..
Cheers
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Dec 11, 2005, 05:34 AM // 05:34
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#60
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Banned
Join Date: Aug 2005
Location: dayton ohio
Profession: N/Mo
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i have a much shorter guide:
you and 7 henchies - this mission is easy, its only hard because of the people in your party being stupid
easiest tactic, you and your 7 henchies standing on the platform infront of king, the mursaat will NOT NOT NOT attack the king instead of you so dont feel the need to guard the doors or the stairs
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